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AI Insights · Timothy · October 2021

Top 5 2D Anime Games in France Q3 2021

In Q3 2021, the top 5 2D anime games in France witnessed varying performance trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.

Top 5 2D Anime Games in France Q3 2021

In Q3 2021, the top 5 2D anime games in France showed diverse performance trends in weekly downloads, revenue, and active users, as per data from Sensor Tower.

DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. exhibited significant fluctuations in weekly revenue, peaking at approximately $684K in early July and ending the quarter at around $161K. Downloads spiked mid-July at around 58K but gradually decreased to about 4.9K by the end of September. Active users saw a peak in mid-July at 288K and decreased steadily to 231K by the end of the quarter.

Lily Diary from SeyeonSoft Co., Ltd. experienced a notable increase in weekly downloads, reaching a peak of 54K in mid-August before tapering off to 5.5K by the end of September. Weekly revenue also saw a rise, peaking at $272 in mid-August. Active users grew significantly, peaking at 140K in late August and stabilizing around 90K towards the end of the quarter.

Gacha Life by Lunime Inc. maintained a relatively stable download rate, averaging around 10K downloads per week with a slight dip towards the end of the quarter. Revenue remained low and stable, with minor fluctuations. Active users peaked at 253K in early July but saw a gradual decline, ending the quarter at approximately 137K.

Hero Wars: Alliance RPG from Nexters Global LTD showed a peak in weekly revenue in mid-July at around $181K but concluded the quarter with approximately $91K. Downloads fluctuated, peaking at 10K in mid-July, and ending the quarter at 9.8K. Active users remained relatively stable, averaging around 55K throughout the quarter.

KonoSuba: Fantastic Days by Sesisoft, which launched in mid-August, saw an initial peak in downloads at 38K but dropped to around 3.8K by the end of September. The game’s revenue peaked at $36K in late August and decreased to about $7.9K by the end of the quarter. Active users also saw a peak at 34K in late August, tapering off to 13K by the end of the quarter.

For more detailed insights on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021